Fantasy Strike has now launched on Nintendo Switch, PlayStation 4, and Steam (Windows, Mac, and Linux)! Thank you to our Patreon patrons for supporting us for so long as well as everyone who played the game during Steam Early Access.
(Edit: The PS4 EU version is waiting on some Sony EU bureaucracy. Should launch soon.)
In celebration of our launch, here is a cinematic trailer featuring the Fantasy Strike characters:
You can read the patch notes for the launch version here.
Join our Discord chat at discord.gg/FantasyStrike to find opponents, discuss strategy, or just hang out.
Check out our media page for, screenshots, video, gifs, logos, even a printable handout that’s great to use at events.
We’d like to call attention to some exciting and innovative features. Our lead designer has a long, complete rundown here, but here’s the bullet points.
Depth vs Complexity — Preserving depth with only a fraction of the complexity
User Interface for Friend Matches — One-click challenge / spectating, rare or unique in fighting games
Netcode — Pushing the technical envelope
Frame Advantage Visual Effects — The first fighting game in history to do this
Frame Step Mode — Possibly unique in its implementation, high value feature
Instructional Videos — Rare inclusion within the game itself
Ranked Mode Builds Tournaments On-the-fly — pushing the envelope on this rare feature
Team Battle Format — Unique implementation in the history of fighting games and has very good properties
Yomi counter mechanic — A new form of throw-escape
Single Player Content — Just a few notes
Again, check out the whole article about these features here.
We’re super excited to finally launch. We’ll see you online!